Pico Neo 2 Eye

All-in-one Standalone Enterprise VR Headset

Powerful. Intuitive. Insightful

Start to develop today
Native eye tracking on a versatile standalone VR headset for enterprises
Pico Neo 2 Eye

Native eye tracking on a versatile standalone VR headset for enterprises

Integrated with Tobii’s world leading eye tracking technology, Neo 2 Eye helps enterprises gain a deeper understanding of customer behavior, enhance training efficiency, improve productivity and safety at work, and much more.
  • Improved graphics, longer battery life. Powered by Tobii Spotlight Technology ™, dynamic foveated rendering on the Neo 2 Eye increases framerates by up to 66% and reduces shading loads by up to 72%*, leading to higher quality visuals and more efficient performance.
  • Actionable insights, improved decision making. The Neo 2 Eye can provide immediate and actionable insights into human behavior in controlled environments, such as training and assessment, simulation, knowledge and skills transfer, as well as consumer research. Such insights support data-driven business decisions.
  • Immersive and intuitive. With Tobii eye tracking, gaze becomes a natural form of input for the device making even simple interactions such as menu navigation and selection feel seamless and responsive. Additionally, eye tracking technology can enhance social interaction in virtual meetings and environments, leading to increased immersion and providing a true sense of presence.
  • One device fits all. Tobii’s integrated eye-tracking solution ensures that Neo 2 Eye works for the widest possible population of users, including people with glasses and contact lens, different eye types and conditions.

* Data from the benchmarking test based on dynamic foveated rendering enabled by Tobii Spotlight Technology in Spot’s Apartment and conducted on Pico Neo 2 Eye.

Technical Specifications


4K 3840*[email protected] PPI: 818​
5.5 inch x 1 VR TFT




Adaptive, 55mm~71mm​


  • Front HMD and rear battery form a reasonable face pressure from wearing.
  • Rotatable headband to facilitate eye glasses user wearing.
  • Adjustable and adaptive top band for different head size​.
  • The removable and washable microfiber cloth foam.


  • 3rd gen Inside-out 6DOF Head and Guardian System​
  • Dual 360° 6DOF haptic Controllers​
  • Eye Tracking ​
  • Voice command​
  • Buttons(Confirm/Back/Home/Volume up&down/Power)+ 3 color Led


  • IMU 9 axis
  • Proximity sensor


  • Integrated Spatial stereo speaker
  • Dual Mic EC/NR, 3.5mm Jack​


USB-C 3.0 Extendable 3.5mm Power DC Jack

Eye Tracking Specifications

Gaze data output frequency (binocular)



5-point calibration

Eye Tracking Interface

Pico SDK

Data output (eye tracking data) *

  • Gaze direction (combined)
  • Gaze origin (combined)
  • Position guide

Ideal accuracy for eye rotation

0.5 degrees

Gaze angles

25° left/right/down and 20° up

SDK engine compatibility

  • Unity – Via Pico SDK
  • Unreal – Via Pico SDK
  • Tobii XR SDK

* Eye tracking data is available through Qualcomm's API.

Develop New Experiences for the Pico Neo 2 Eye

Pico Neo 2 Eye is the world’s first commercial standalone VR headset with native eye tracking. It combines the benefits of Tobii eye tracking with smart design choices and the power of Qualcomm’s Snapdragon 845 chipset, resulting in a comfortable, powerful and user-friendly device.

Neo 2 Eye is compatible with the Tobii XR Unity SDK, enabling developers a quick ramp up to integrate eye tracking seamlessly into their VR experiences.

Start to develop today
Develop New Experiences for the Pico Neo 2 Eye

Media Reviews

"Eye-tracking company Tobii's new foveated rendering technology can change the way we look at virtual reality forever."

—  PC Mag

"A second version, the Neo 2 Eye, features eye tracking and foveated rendering capabilities courtesy of Tobii, the go-to supplier of eye tracking sensors and analytics technologies for VR."

—  DesignNews

"I actually had a chance to see the difference for myself up at Tobii’s suite at CES where it showed me a demo of a scene with foveated rendering turned on and off. The difference was staggering."

—  Forbes

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