HP Reverb G2 Omnicept Edition
The future of XR
A commercial headset delivering unbiased insights

Sensory VR
Powered by Tobii eye tracking
Eye tracking our world leading eye tracking Tobii VR4 Integration Platform delivers accurate gaze and head movement, pupillometry, and other ocular data points for the widest range of users. The HP Reverb G2 Omnicept Edition headset uses sensor fusion to aggregate eye tracking with other sensor data to uncover human insights, creating new opportunities for application development in training, wellbeing, creation, and collaboration
Dynamic foveated rendering1 Tobii Spotlight Technology and NVIDIA VRS foveation enable the headset to deliver high fidelity where the user is looking and reduce image quality in the periphery. Our benchmark tests show an average of 66% saving on GPU shading load2, with high frame rates, and improved graphics — supporting rich content with no compromise of experience. This adds to the immersive experience of HP Reverb G2 Omnicept Edition ultrasharp visuals, with mura-free, 2160×2160 LCD panels per eye and full RGB stripe.
Personalized VR gaze and pupil size are captured in real time with high accuracy and precision, enabling the headset to generate user insights that applications can leverage to personalize the VR experience within the limits of the individual. During setup ergonomic sensing ensures proper headset positioning within the optical sweet spot for optimal visual clarity, user comfort, and experience.
Realistic avatars rising demand for immersive collaboration requires realistic VR experiences with avatars that show true-to-life eye contact and interaction. Tobii eye tracking provides gaze, which can be used to avoid the uncanny stare, for selecting objects, and making menu choices. Eye tracking combined with lip movements captured by the face camera will enable developers to create more realistic avatars, strengthening the position of VR as an enterprise solution.3
Intuitive interfaces with natural gaze-based navigation for menu and object selection and interaction. Tobii eye tracking enables immersive workflows and narratives that evolve in response to user behavior and intent. Users will be empowered to work and train as seamlessly and naturally in VR as they do in real-world environments with greater focus, control, and safety.

Technical specification
Screen
Dual LCD 2.89’’ diagonal with Pulse Backlight technology
Resolution
Refresh rate
90 Hz with recommended system specs
Field of view
~114 degrees, Fresnel-Aspherical
Eye adjustments
64 mm +/- 4 mm by hardware slider
Connections
DisplayPort™ 1.3, USB 3.0 type C, power adapter
Sensors
Windows Mixed Reality inside/out 6DOF motion tracking, gyroscope, accelerometer, and magnetometer. Eye Tracking with pupillometry, heart rate, and a face camera
Cables
One 6 m 2-in-1 (DisplayPort™ 1.3 + USB 3.0 type C) cable, and one power adapter (for use when USB-C does not have power delivery). Mini DisplayPort™ to Full size DisplayPort™ adapter
Tracking
2 front-facing cameras and 2 side-facing cameras
Mechanical ID
Replaceable face cushions
Dimensions (without straps)
Weight
727 g (1.6 lbs)
Eye tracking specification
Binocular eye tracking sampling rate
120 Hz
Accuracy
Calibration
Field of View gaze angles
Interface
SDK engine compatibility
Data output (eye tracking data)
Tobii Spotlight™ foveated gaze
Gaze vector and origin (left, right)
Blink detection
Headset position guide
Eye positioning guide
Pupil size
Timestamp (device and system)

Develop for HP Reverb G2 Omnicept Edition



Sensory data. Sensational VR.
Disclaimers
- NVIDIA VR Ready Quadro or GeForce Turing based GPU is required for foveated rendering. For developers, Unity foveated rendering plug-in and run-time are also required and available from the Unity Store or HP Developer Portal.
- The average GPU shading load saving is based on Tobii’s internal dynamic foveated rendering benchmark tests carried out in September 2020, using Nvidia VRS foveation and Tobii Spotlight Technology running ShowdownVR on HP Reverb G2 Omnicept Edition with RTX 2070 Super.
- Planned to be available in future releases. VR application compatibility required. 30 day trial of HP Omnicept can be downloaded from the HP Developer Portal. Functionality is limited to sensor data after the trial period. To continue full functionality, resale model requires Royalty License; per seat Developer and Runtime License is required for Enterprise and Government customers. Available in select countries. For complete details see hp.com/omnicept.
- VR application compatibility required. 30 day trial of HP Omnicept can be downloaded from the HP Developer Portal. Functionality is limited to sensor data after the trial period. To continue full functionality, resale model requires Royalty License; per seat Developer and Runtime License is required for Enterprise and Government customers. Available in select countries. For complete details see hp.com/omnicept.