– Fully developed larger experiences.
Visualization examples for Tobii Ocumen signals and filters.
Experience avatar eyes, gaze aware npcs, guided throwing, gaze pick-up, teleportation and more.
Compare interfaces with eye tracking to other inputs methods.
– Smaller experiences usually intended to explore a single topic, not fully developed.
Analyze aggregated eye tracking data in a commercial setting.
Quickly navigate a simple gaze-enabled user interface.
Learn optimal scan patterns for doing quality control to detect dead pixels on monitors.
– Interesting concepts that haven’t been packaged into a self-contained prototype.