In this section you can find knowledge of how to design for eye tracking interactions.
In the fundamentals section, we have gathered information about the fundamental building blocks that are used to design for eye tracking in VR.
Read about how eye tracking relates to other technologies.
Considerations and principles of designing a scene when using eye tracking.
Learn more about how to add visual feedback for eye tracking and why it is important when creating eye tracking interactions.
Read about different ways to activate things and the transition between interaction states using gaze.
On this page, we describe how eye tracking relates to other input modalities such as head pointing or hand controllers.
In this section, we give advice on what you should consider when designing eye tracking use cases and take a closer look at Social, User Interfaces, and Hand-Eye Coordination.
Recommendations of use cases that work well with eye tracking, and examples of things to avoid.
Read about how to use eye tracking to bring your avatars to life.
Learn more about what you need to consider when creating user interfaces using eye tracking.
A closer look at how you can use the coordination of your hands and eyes to make better experiences.
Use case examples that might not fit into the above categories.