This section explains how foveation technology works, a series of techniques to save processing on pixels that are outside the user’s foveal region.
The eye’s foveal region is the center of high visual acuity and color vision, and this region can utilized for technical optimizations.
Learn about the basic principles and consideration when working with foveation.
Dynamic foveated rendering, or “foveated rendering” for short, is an eye-tracking based technology that can improve both performance and image quality.
Get an understanding of terms necessary for understanding the concepts of foveated rendering.
Get an overview of what is achievable with foveated rendering, and how difficult it is to achieve.
Outlines some general considerations for adding foveation to game engines.
Read more about how to add support for foveated rendering in your game engine.
Talks about some common artifacts that can occur as well as appropriate mitigation techniques.