If you are developing an application that stores or transfers Tobii eye tracking data, Tobii requires that your application complies with the Eye Tracking Data Transparency Policy.
We have created an example scene with a few prefabs to help you follow this policy, which can be found in: TobiiXR > Examples > DataTransparency_Example.
Examples When Opening the App
Applications that stores or transfers Tobii eye tracking data should implement active user acceptance: informing people what you are doing with their data and why.
Below are a two examples on how to achieve this:
A VR world-space user acceptance UI shown in a separate scene when starting a VR app. To prevent accidental selection, the Unity example requires the user to press and hold the trigger while looking at a button.
A desktop user acceptance UI shown before putting on the VR headset.
Remember to update the text to outline your purpose of storing or transferring eye tracking data.
Examples When Storage or Transfer of Eye Tracking Data is Ongoing
Below are two examples on how to visualize ongoing recording of Tobii eye tracking data:
A desktop notification of ongoing recording in the corner of the screen.
A VR world-space notification of ongoing recording on a sign post.