Here, you can get started with the Tobii XR SDK for Unity, download our Unity Samples, use our tools to simplify your development process or read the documentation.
The Tobii XR SDK aims to provide device agnostic access to eye tracking data to allow development for headsets from many different hardware vendors and is not limited to devices using Tobii Eye Tracking hardware. In the future, the Tobii XR SDK will have support for Unity’s built in eye tracking API.
Step-by-step walkthroughs for different headsets.
Learn how to use the Tobii G2OM or try different use cases like Social, UI and Hand-Eye Coordination.
Valuable eye tracking tools to support Unity development.
Read more about how to configure and use the Tobii XR SDK.