Make sure you have read and followed our getting started guide before continuing
The goal for the example scenes to be intuitive enough that the player can learn about what the eyetracking interactions do by trying them out. The following documentation dissects the samples, and points to where the interesting parts of the implementations can be found. They also have a link to the relevant parts of our design documentation.
Introduces our PlayerController and the SceneSelector blueprints.
Pick up and throw rocks at bottles with and without the help of your eyes.
In the meantime, check out our social interactions page