G2OM is a low-level library intended for advanced user wanting to use the power of machine-learning to accurately predict what the user is looking at.
G2OM can be used with almost any eyetracking data. It consists of a dynamic library with a single header file. To get started with development you will have to interface with:
Holds the core API functions of G2OM. It contains functions to initialize the API and process gaze data, as well as generating a spread pattern to use for raycasting in your game engine of choice. There are also functions to help with debugging use of G2OM.
Note that the type of license you have may restrict the way you can use G2OM.