Changelog - Tobii XR SDK for Unity
Date updated: 2021-10-04
Changes for 3.0.1
- Added support for Pico Neo 3 Pro Eye
- Tested with Pico XR SDK 1.2.4
- Tested with HTC VIVE SR Anipal 1.3.3.0
- Improved controller vibration in samples
Changes for 3.0.0
- Required Unity version changed from 2018.2 to 2019.4
- Removed support for legacy VR and now requires Unity XR Management package
- Added support for HP Reverb G2 Omnicept Edition
- Changed release format from an Asset Package (.unitypackage) to a Unity Package Manager (UPM) release
- Added Pico XR provider to support Pico XR SDK 1.2.2
- Removed Pico VR provider
- Changed Vive Provider to be reflection-based
- Samples are now imported using Unity Package Manager
- Social sample rewritten to use avatar from ReadyPlayerMe
- Ensured materials and shaders can be upgraded to work in URP
Changes for 2.1.1
- Fixed a bug where Tobii provider stopped processing data after a reconnect
Changes for 2.1.0
- Tobii Provider now uses a background thread to process new data to avoid blocking main thread
- Pico provider updated for PicoVR SDK 2.8.8. This change breaks compatibility with earlier versions of PicoVR SDK.
Changes for 2.0.0
- Mouse provider no longer creates an extra camera
- Added a new advanced API that requires an Ocumen license to access
- TobiiXR Updater is now DontDestroyOnLoad instead of being recreated when needed