
VIVE Pro Eye with Tobii Eye Tracking

The latest in eye tracking technology for VR
- More efficient GPU power allocation with foveated rendering
- Natural and intuitive interactions that simplify aiming, pointing, and selection with handheld controllers
- Richer social interactions with avatars that can mimic the user’s eye movements
- Enhanced understanding of user behavior with unique analytical insights made possible with eye tracking data
Eye Tracking Makes All the Difference
The VIVE Pro Eye goes beyond its world-class graphics and high-end audio to enable a new set of user experiences and insights made possible by understanding where the user is focusing their attention.
Start to developTechnical Specifications
Screens
Dual AMOLED 3.5’’ diagonal
Refresh rate
90 Hz
Field of view
110 degrees
Input
Dual integrated microphones
Resolution
1440 x 1600 pixels per eye
(2880 x 1600 pixels combined)
Sensors
SteamVR™ Tracking, G-sensor, gyroscope, proximity, IPD sensor, eye-tracking
Audio
Hi-res certified headset
Hi-res certified headphones (removable)
High-impedance headphone support
Enhancement of headphone in ergonomics
Ergonomics
Eye relief with lens distance adjustment
Adjustable IPD
Adjustable headphones
Adjustable strap
Connections
USB-C 3.0, DP 1.2, Bluetooth
Eye Tracking Specifications
Gaze data output frequency (binocular)
120Hz
Accuracy*
0.5°–1.1°
Calibration
5-point
Trackable field of view**
110°
Interface
HTC SRanipal SDK
SDK engine compatibility
Unity, Unreal
Data output (eye information)
Timestamp (device and system)
Gaze origin
Gaze direction
Pupil position
Pupil size
Eye openness
*Within FOV 20°
**Eye surgery, eye disease, heavy makeup, and high myopia may affect eye tracking performance
Develop New Experiences for the VIVE Pro Eye
Use the Tobii XR SDK to enhance existing interactions and create brand new user experiences with augmented capabilities enabled by eye tracking.
“The VIVE Pro Eye is the first VR mass-market hardware with eye tracking available standard. It won't be the last.”
— Scott Stein , CNET